Deadly Space
University Solo Work
- This is one of the first projects I did and as it's a solo project everything was done by me. The task was to show an understanding of basic programming by doing some sort of moving art so I said "I can do one better" and turned it into a game. I used the shape's stroke as "lifes" to make the game more interesting and harder than just one hit kill, and a simple distance check for collisions.
Skills
Here are some of the skills i developed during this project:
- Java
- Processing
- Fast Prototyping
- Fun Architect