About Me

Gamer. Sports Enthusiast. Meme Connoisseur. Music Addict. Nature Nomad
Creative. Problem Solver. Versatile. Collaborative. Proactive. Reliable. Resilient

  • Passionate and creative game designer and programmer dedicated to crafting immersive player experiences. With a formal education in Games Design and Production and a strong foundation in technical design, UX, storytelling, and programming, I excel in problem-solving, critical thinking, and collaboration. My experience spans rapid prototyping and creating engaging game mechanics, with a particular focus on dynamic combat systems inspired by MMOs and games like World of Warcraft and RPGs like Dark Souls.
  • Video games have always been a source of inspiration for me, fueling my creativity and driving my commitment to deliver innovative and challenging gameplay, especially when it comes to melee combat or RPG systems. My background in Sales, Customer Service, and HR has equipped me with exceptional communication and leadership skills, essential for effective collaboration in cross-functional teams.
  • I thrive in fast-paced environments, working closely with artists, programmers, and other stakeholders to bring ideas to life. My adaptability and versatility allow me to contribute to various aspects of the design process, from level design to user experience. Experienced in agile methodologies and end-to-end project delivery, I am eager to bring my passion, energy, and collaborative spirit to your team.
  • I look forward to discussing how my skills and love for video games align with your team's goals in an interview.


Did you skip the boring long text above? Here are some bulletpoints:

  • C# Programming
  • Unity Engine
  • C++ & Blueprints (in progress)
  • Unreal Engine
  • Writing Documentation Proficiency
  • Knowledge of Game Design Principles
  • Fast Prototyping
  • Interactive Storytelling
  • Understanding of game AI and behavior
  • Critical Thinking
  • Problem-Solving
  • Fun Architect
  • Jira
  • Zendesk


With the newest at the top, here is preview of projects i worked on so far:

(PS: Click on the image for more)

Beast Slayer: Last Hope

University Group Work

An action combat game, inspired from Monster Hunter, where you kill monsters in order to regain territory and save humanity, craft better gear and evolve as a fighter.


Improving Video Games Replayability using Reactive AI

Prototype & Written piece

Search & Rescue: K9

University Group Work

An old school, story driven 3rd person game where you play as a trained Dog on a WW2 battlefield. Search for wounded soldiers, guide them back, deliver classified information to your troups and simply be a good boy while dodging flying bullets and explosives.

Gamified A* Pathfinding

University Solo Work

A turn based interactive showcase of A* Pathfinding. Play God and help the bunnies to reach their holes and survive or help the wolves catch them by modifying the terrain.

Samurai Kombat

University Group Work

A 2d "mortal kombat" style game with a more tactical approach, focused around sword fighting.

Deadly Space

University Solo Work

A 2d "invaders" style game made in Processing and Java.

Contact Me

Leave me a message and I will reach back to you as soon as I can.